Heartbeat

A rhythm game about a girl who needs to conquer her demons.

Design pillars

1) The game is about construction and connection: by connecting with the music, you connect with the words you are building.

2) The input reinforces this connection and construction dialogue by offering only one way to collect the letters, which is by typing them out

Specifics

Softwares

  • Team (One composer, two programmers)
  • Myself? Game design, story, UI, and art
  • Entry for Boss Rush Jam (February 2023)
  • Unity
  • C#